October 5, 2021– British Columbia is a globally recognized hub for creative technology, providing more than 10,000 jobs in animation, visual effects and video games. A report released today by DigiBC, the provincial creative technology industry association, the Information and Communications Technology Council (CTIC) and the Ministry of Higher Education and Vocational Training (AEST ) from British Columbia provides new benchmarking data and key recommendations to ensure this sector continues to thrive. worldwide.
This one-of-a-kind report for the industry, Benchmarking the Creative Technology Ecosystem in British Columbia, examines both the job development potential of the creative technology sector and the demand for talent in animation companies, province-wide visual effects and video games, as well as current post-secondary training opportunities.
British Columbia’s creative tech ecosystem has flourished since the 1980s to become a key driver of employment in the wider tech sector. British Columbia is a global hotspot for video game production, and more recently it has become a hub for film and animation. Creative technology is a key part of the British Columbia job market today.
As the report points out, ensuring the continued success of this sector in British Columbia hinges on access to skilled talent at all levels, creating greater visibility for the sector, strengthening access to funding and increased collaboration. between industry and post-secondary institutions.
This study also details:
- Sector demographics
- Most in-demand jobs and the skills and competencies associated with these roles
- An analysis of business perspectives on the quality of talent in British Columbia versus international talent
- An overview of recruitment and retention practices, highlighting obstacles and opportunities
- Education relevant to the creative tech industry, top schools and programs, enrollment, student demographics, diversity and inclusion initiatives, work-integrated learning
“British Columbia has long been a leader in the creative technology sector, and it continues to grow at a rapid rate,” said Ravi Kahlon, Minister of Employment, Economic Recovery and Innovation . “This report provides recommendations for keeping BC’s tech sector thriving, which is essential to creating an inclusive, innovative and sustainable economy. It also underlines the need to develop talent, with diversity and inclusion at the forefront – an action to which we are deeply committed through a number of programs. The DigiBC report will serve as a valuable guide as we work to train people for the jobs of tomorrow. “
“This report is the result of a one-year collaboration between the creative technology industry, university partners and the Ministry of Advanced Education and Training of the Province of British Columbia,” said said Loc Dao, executive director of DigiBC. “With the participation of 49 companies, representing nearly 10,000 jobs in our province, this report not only provides us with the most comprehensive data available on our diverse creative technology sector, but also a clear roadmap, through a series of data-driven recommendations for us to inspire the next generation of creative technologists and grow this important sector in our province.
“The triple game of technological advancements, innovation and talent makes British Columbia’s creative technology sector home to a thriving vertical industry, contributing to the growth of the local economy and labor market. Said Namir Anani, President and CEO of ICTC. “Talent in this space is increasingly seen as the comparative advantage in a globally competitive landscape. Harnessing the full potential of all human capital to meet the expected demand for talent in this rapidly growing industry will be critical in the years to come. “
DigiBC is the British Columbia Creative Technology Industry Association whose mission is to promote, support and accelerate the growth of British Columbia’s creative technology industry for the benefit of present and future generations. . Members of the organization consist of companies from the video game, animation, visual effects and VR / MR / AR industries, as well as technology enablers and service providers.
The Information and Communications Technology Council (ICTC) is a national, not-for-profit center of expertise aimed at strengthening Canada’s digital advantage in a global economy. Through reliable research, practical policy advice and creative capacity building programs, ICTC fosters globally competitive Canadian industries through innovative and diverse digital talent. In partnership with a vast network of industry leaders, academic partners and policy makers from across Canada, ICTC has built a strong and inclusive digital economy for over 25 years.
To arrange an interview with the members of the teams involved in creating this report, please contact:
For DigiBC: Colleen Arndt, Marketing and Communications, at [email protected]
For ICTC: Paul Stastny, Communications Officer, at [email protected] or call 403.351.0138 ext. 823.
Funding for this study was provided under the Canada-British Columbia Labor Market Development Agreement.
A copy of the study can be viewed here.